Ironman mode

January 11, 2025

Begin a journey unlike any other, where the road is harsh, and all stand as equals. A new challenge calls to you — the IRONMAN mode, a test for the strong of spirit.

In this world, you are bound by an ancient oath sworn to unseen forces that guard the balance. These forces, known as the Keepers, have placed a seal of prohibition upon you. Trade — an art that intertwines the fates of countless souls — has been deemed unfit for your path. Your victories and defeats must remain wholly your own, untouched by the hands of others.

You may fight alongside others or challenge their strength, but any items earned by their labor will appear as shadows to you — visible yet untouchable. Even your own possessions, if they slip from your grasp, will fall under the same prohibition. The Keepers will not allow your path to be eased by what is lost or found.

You cannot lift anything from the ground — not a bag, not a weapon, not even a key accidentally dropped. The only place where you may find aid is the tavern, where items are not given by mortal hands but by Fate itself. Potions and scrolls from the shop are the last things the Keepers permit you to hold. Everything else must be earned through your own efforts, with no assistance from others.

This is not a punishment, but a gift. Your legend will remain pure, your achievements untarnished. The Keepers watch over you with favor, for only those who embrace their challenge can attain true glory. Step onto this path, and let your will surpass all that Fate has in store for you.

How to become @-hero?

Continue reading “Ironman mode”

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Prophecy…

January 9, 2025

They say the Astral breathes…
It whispers secrets to those who know how to listen.
But to hear its whisper is
to gaze into an all-consuming abyss…

At the edge of Yazes, in the crumbling sanctuary of Astral mages, strange occurrences have been taking place in recent months. Eternal flows of magical energy have begun to swirl, as if coming alive, forming intricate symbols that no one can read. Even the greatest mages are at a loss…

Recently, one of the apprentices, disregarding all warnings, dared to step into one of these whirlwinds. His body was discovered three days later, but he was no longer himself. An empty vessel, eyes devoid of life. He repeated only one phrase, over and over:

“The coming storm will repay the debt to the astral lords.”

Ancient chronicles speak of something called The Awakening, when the Astral will cross the boundary between worlds. Then its will shall become absolute, and all those who have bound their fates to magic will fall under a new dominion.

But who controls this? Whose will could surpass that of the Astral itself?

Hidden cults have stirred, holding secret gatherings in the most unexpected places. Rumors spread: something great is being prepared, something capable of reshaping the very nature of magic.

Now your path leads to where the whispers of stars and the maelstroms of the void intertwine. Only you can uncover the truth: is this a prophecy… or a threat?

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New season: merging and bank

December 30, 2024

The New Year is coming! It’s a time of gifts, wonders, and a brand-new season! The Great Mage Skrakan has joined forces with ikacnep — a master of magical code. Together, they bring the residents of Allods the opportunity to merge artifacts, a new treasure bank and many other features.

✨ Artifact Merging
From now on, every artifact dropped from defeated bosses (you’ll easily recognize them — they are worth exactly 1 gold) can be upgraded. If you manage to collect two identical artifacts, alchemists will perform transmutation, combining them into a more powerful item. But that’s just the beginning! If you find two more upgraded artifacts, they can also be merged. The merging process is endless, and with each new level, the item’s power increases. Note that bonuses depend on the difficulty level. Learn more in this detailed article.

🏦 Treasure Bank
Forget the chaos in your inventory and mules! Now, every player has their own bank available on every server. You can safely store artifacts, rare items, and other valuables in it. Want to know more about how the new bank works? Read the detailed guide here.

The new season begins on December 31. Wishing you a magical New Year! May your artifacts grow stronger, and your adventures shine brighter. Forward, heroes — wonders await you!

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Quest filter

September 26, 2024

As you know, the “Mad Caravaner” tournament was recently held on our Allods. With the increase in the number of caravans passing through the local trade routes, mercenaries and wanderers from all corners of Allods filled the once sparsely populated inns. The flow of tasks became so large that some innkeepers came up with their own secret cipher. Now adventurers can easily find the desired quest even in the noisiest tavern.

Added the ability to display quests in the tavern by the desired monster. To do this, use the command:
#quest <monster> <quantity>

Details on how to use the filter: https://rom2.ru/en/quest-orders/

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Magic, transitions and monsters

September 25, 2024
  • Spell prices have been updated on all servers https://rom2.ru/en/magic.
  • Flying/hovering units (bats, harpies, dragons, etc.) can no longer be received as a reward in the tavern; low-level bats, harpies, and dragons now give experience again.
  • A skill cap has been introduced for servers 2-6, see https://rom2.ru/en/brackets
  • An experience transfer limit has been added for reborn to the next server, see https://rom2.ru/en/reborn-reclass-ascension
  • Amazons and witches lose strength down to 25 and 1 respectively when transitioning from server 6 to 7.
  • Reborn requirements on server 2 have been reduced.
  • The cost of the super-stat potion on server 5 has been reduced from 100m to 10m.
  • The experience penalty for character death on server 6 has been reduced from 5% to 3%.
  • The gold requirements for transitioning to server 6 have been reduced: from 10m to 7m and from 30m to 21m.
  • Amazons, witches, and HC characters now require more experience to transition from server 5 to 6 and from server 6 to 7.
  • Boss rewards have been improved.
  • Servers 5-6: mini-bosses with useful items have been added.
  • On servers 3-4-5-6, mage items now include speed and armor (previously disabled).
  • The duration of Darkness has been reduced for servers 6-10.
  • Reclass now requires 300 million.
  • Ascension now requires 2.147 billion.
  • Quest sets (especially for mages) have been strengthened.
  • Minimum speed has been increased for servers 4-7.
  • Amazons and witches have significantly increased magic resistance.
  • Mages’ water resistance has been increased (60 -> 70).
  • Warrior sets for server 8+ received an additional attack.
  • The mana cost of some top-tier spells has been reduced.
  • Wolves have been removed from server 1; now to create a character, you just need to go to the Town Hall.

Continue reading “Magic, transitions and monsters”

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Treasure Hunting

September 24, 2024
  • Servers 7-8-9-10-11: To increase Reaction, Intellect, or Spirit, you must obtain a Treasure from a boss. The parameter will increase when you exit the game with the treasure in your bag. The treasure disappears when you exit the map – it cannot be stockpiled or transferred between characters.
  • When finding a treasure, the character receives money. This happens when the character exits the game. The higher the difficulty, the more gold is awarded.
  • Now all treasures in the inventory are considered (you no longer need to re-enter the game for each treasure to increase stats or boost the treasure hunter rating). For example, if you have 3 treasures in your inventory, the stat will be increased for each one.
  • Potions costing 100m no longer increase Body. The only way to increase Body is to obtain a treasure from a boss on server 7; an additional treasure has been added to each map (where the top shop is). The chance to increase Body with a treasure is 50%.
  • Now, witches and amazons increase Body much faster when finding treasure (this depends on the current Body – initially very fast; gradually slower).
  • Server 8: treasure now increases INTELLECT, and treasure on server 9 increases SPIRIT; additionally, treasure now increases not 1, but 2-3 intellect.
  • Servers 9-10: two more treasures have been added (3 in total per map) (i.e., you can increase 3 Spirit or Reaction per map).
  • Server 11: finding a treasure on this, the most difficult Allod, gives +2 to a random parameter. Each map has three such treasures.
  • I.Jones Ladder added – ranked by treasures found: https://rom2.ru/en/treasures
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Allods’ materials

September 23, 2024

The maximum available materials are now server-restricted:

  • On server 2, only leather armor can now be obtained. It has been significantly improved.
  • Server 3 — steel.
  • Server 4 — mithril.
  • Server 5 — adamant.
  • Server 6 — meteorite and drakoja.

Details: https://rom2.ru/en/armor/

Item prices will change. Those who have reserves of mithril and other items made from materials that are now unavailable are lucky — they can earn significantly by selling items to shops or keeping them as rare items (and again selling them to collectors).

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New trading rules

September 22, 2024

ATTENTION! The rules for trading between players and the principles of Fair-play have been updated
https://rom2.ru/en/rules/

Prices when trading between players must correspond to the market value. Selling at reduced prices (or especially giving items as “gifts”) is considered cheating.

Minimum price for regular items:
— 10 times the item’s selling price at a shop.

Minimum price for quest items (which are sold to a shop for 1 gold):
— for servers 2-6:
(maximum quest reward on this server) * (10)
— for servers 7+:
25,000,000 * (server number – 6)

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Grid being disabled

September 20, 2024

Client Update: Grid has been disabled. Using the grid is considered cheating and will result in a ban.

Explanation: The developers (Nival) envisioned and designed RoM 2 in such a way that the player wouldn’t see any grid. Studying every hill and ravine, memorizing hidden paths where you could pass or hide — all of this is part of the art of playing Allods. The essence of exploration in RoM 2 lies in knowing the landscape. The maps themselves are not very large, but at the level of nano- and micro-relief, forest clearings, small safety islands in the water, or patches in the mountains, the true spirit of exploration is revealed — even after years of wandering, you would still discover something new.

However, the introduction of a hack to display the grid and its legalization on one of the servers has ruined this magic. What once required agility, memory, and perseverance has turned into a mechanical process. The past tension, when you could miss a teleport or fail to reach a secluded spot, created unforgettable moments, especially in the heat of battle. The challenge disappeared when knowing hidden spots could save your life in the most critical moment — and there are many such tricky places, just like in dragon poker (a nod to Robert Asprin).

Some might say, “But how do you calculate the safe distance to the enemy to throw a fireball?” But this is like adding a telescopic sight to a bow in a fantasy world — convenient, but it destroys the narrative and atmosphere. This should not be allowed.

Welcome to vanilla RoM 2, just as they were intended!

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New server: drumsticks

September 19, 2024

Server 11 has launched with new maps and sets for warriors and mages. On this server, enemies have increased resistance to magic and defense. This server is designed for the most advanced adventurers.

The balance of server 11 is structured so that clearing a map with a single class is extremely difficult. So, even if you’re playing solo, you’ll need to switch between characters. For example, one part of the map will need to be cleared by a warrior, then you’ll have to log out, switch to a mage, and clear another part of the map, and then switch back to the warrior (or you can play with a friend). For instance, it’s very difficult for a warrior to kill a level 5 troll on server 11, but a mage specialized in elemental magic can do it easily. However, the mage struggles to kill many other monsters (due to high resistances), which the warrior can handle.

Nevertheless, it’s possible to solo clear all maps on server 11 with a warrior. Fully soloing as a mage is extremely difficult; however, a mage can play maps 9-11 without needing to complete a set on the previous server, unlike the warrior.

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