Start of the game: 1-2 servers

This chapter of the guide discusses the very beginning of the game, specifically the first and second servers. The first server is technical and is needed solely for character creation; the game itself begins on the 2nd server.

In the previous part of the guide, we talked about character creation. To briefly remind you: initially, you have two classes to choose from — warrior and mage (amazon and witch can be unlocked by completing the game). You start with parameters at 1, so it doesn’t matter how you allocate attribute points during character creation (they can be increased later with potions), but it’s important which skill you assign as primary — it will level up much faster than others; in addition, different monsters have varying resistance to different types of damage.

Beginning of the Game

After creating your character, enter server #1 and exit the game by entering the town hall (it’s the tall building on the right); then immediately enter server #2 – that’s where the game actually begins.

On server #2, your hero, a noble heir whom the sneaky necromancers almost turned into a zombie, managed to escape captivity but ended up unarmed and stripped of all means. In search of your first equipment and gold coins, you will have to seek help from the local merchant. When monsters approach his shop, the merchant and his apprentices crush the enemies with a hail of stones from their secret arsenal. Nearby, a guard-squirrel, tamed by the merchant, also resides.

In addition to the loot you can sell to the merchant, you can earn gold by delivering the final blow to an enemy — your hero will receive a bounty for the monster’s head. “The only thing that matters is landing the final blow” — this phrase will be whispered by the mysterious voice of the weapon shop owner.

Boosting with Potions

In Allods 2, attributes are increased with special potions. In slang, this process is called “boosting”, and the character can be either “boosted” or “not busted”. Let me remind you what the main attributes provide:

  • Body (amount of health; damage for a warrior; higher load without slowing down)
  • Reaction (accuracy of physical attacks, movement speed, physical defense, vision)
  • Intellect (vision, learning speed; spell power for mages)
  • Spirit (magic resistance; mana pool for mages).
Potion +1 Body/Spirit for 150 coins

You start with a minimum Body (1). To increase it, buy potions at the shop for 150 gold, which can boost your Body and Spirit up to 15; you can also increase other attributes there (with more expensive potions— 1000 coins for intellect and 10000 for Reaction). You can further increase attributes with other potions; see the table for details.

Tips for Beginners

  • If you are a warrior – after initially boosting your Body, the first thing you should do is buy healing scrolls from the shop — they are very cheap and help you stay on your feet (note that mages cannot use scrolls).
  • A mage starts the game with a learned elemental spell and a healing spell. You should immediately set your combat spell to auto-casting — the function that automatically uses the spell. Press Space to open the spellbook, select the spell, and press Ctrl + A. Now your character will automatically use this spell when attacking an enemy.
  • Initially, the mage has very little mana. However, after drinking a few potions for 150 coins, you will increase the “Spirit” attribute and soon be able to cast spells left and right.
  • Your mana, health, and damage increase as your experience grows (this applies to both the mage and the warrior).
  • One of the most useful spells for a mage at the start of the game is Summon. It costs 3000 coins. After learning it, open the spellbook and double-click on the spell to summon a pet. There are three types of pets, each suited for different situations: the squirrel is a scout; the turtle is a tank, and the centipede has high magic resistance. You can summon multiple pets at once, but they will gradually disappear; one pet will almost never disappear (unless defeated).
  • Equipment is not sold in shops (only potions, magical books, and scrolls are sold); on the second server, you can only obtain it by looting monsters, with a few exceptions (see the very end of this guide).
  • Bind your most used spells, weapons, and potions to keys on your keyboard so you can use them at the right moment. Ctrl+F4..F12 – assign a hotkey for a spell (open the spellbook, press, for example, Ctrl+F4, and now pressing F4 will quickly use that spell. The same applies to items: hover your mouse over the item and press Shift+F4..F12).
  • If your character is stuck with 0 health and there are no players around to heal you, use the u key to deal damage to your hero and revive yourself.
  • The L key (lowercase, not capital) gives the command “rest” to your hero, which allows health and mana to regenerate faster.
  • To buy multiple items in the shop: holding Ctrl allows you to buy 10 at a time, Alt — 100, and with Shift — all at once.

Character Death

If your character dies, you lose a small amount of experience, some items from your inventory, and also there is a very small chance of losing an equipped item. All items you lose drop into a bag on the ground and can be picked up later. Don’t hesitate to ask other players to help retrieve your items if you died in a dangerous place.

Exiting the Game

If you simply close the game, your character will remain there for another 5 minutes until the server removes them from the map. During this time, anything bad could happen, such as being killed.

To prevent this, exit the game properly:
Esc -> “End Quest” -> “Make camp”.
A timer will start, and after 30 seconds, your character will safely exit the game. You can also leave the map instantly by entering a Town Hall building (found starting from the third server). Be careful when exiting the game while in a shop or tavern (e.g., by pressing Alt+F4) — in this case, your character will automatically leave the building and remain on the map for another 5 minutes… during which they could be killed.

Attack, Defense, Absorption

At first, your character is so weak that they might lose a one-on-one fight against almost any local creature. And they will definitely end up in the astral plane when facing a group of enemies. Many enemies on the maps do, in fact, travel in groups.

Among the combat stats of monsters, two are the most important: attack and defense. Players also have these stats. The reality is that if your attack is less than, equal to, or only slightly higher than the enemy’s defense, the warrior’s chance of hitting the monster will be low, making even a single enemy a tough challenge. For a mage, things are a bit easier at the beginning — mages don’t have an “attack” stat, and their spells always hit the target.

It’s equally important for your hero to understand the “Defense” and “Absorption” stats, which serve different functions. Absorption reduces the amount of damage you take, while defense decreases the chance of being hit. For example, if your Absorption is three and a squirrel bites you for six damage, you’ll only lose three health points (six damage points minus three armor points). If the warrior has six Absorption points, they won’t feel the bite at all. But be careful: magic and the bites of bees (and some other creatures on later servers) completely ignore both defense and Absorption.

When entering buildings, the player disappears from the map. And what isn’t there can’t be killed. In Allods, the merchant (and starting from the third server — the innkeeper) is your good friend.

It’s important to understand that defeated monsters respawn after a while, which can easily result in a one-way ticket to death. This is especially important to remember if you’re barely managing to deal with the monsters along the way and need time to recover after each battle.

A group of monsters will only respawn if all members of the group have been killed. This is a very important detail, and its significance will only increase as the maps get more challenging.

If you’re outnumbered — don’t stand still, keep moving. Enemies, in their rage to reach you, often collide with each other, trip over obstacles, or get stuck. Use this to gain precious seconds for healing or dealing damage. Most maps have hidden spots where you can avoid fighting the whole crowd at once. Look for such places — they can lead to victory. Narrow passages, like bridges, can greatly reduce the amount of damage you take.


Walkthrough

First Steps

  • Start by luring monsters to the inn (so the shop’s stones hit the monster), trying to land at least one hit yourself — this way, you’ll receive the monster’s “bounty.”
  • The squirrel is not very useful because, unlike the shop’s stone, when fighting the squirrel, you must land the “actual” final blow (to finish off the enemy). However, if the shop kills the enemy, the order of hits doesn’t matter, making it much easier to receive the monster’s bounty.
  • Initially, it’s most profitable to bring enemies like ghosts to the shop because they drop mage clothing, which can be sold for a good price. If you feel more confident in your abilities, you can try bringing undead to the shop, from which you can obtain bronze armor.
  • At first, spend all your money on 150-gold potions to fully boost your Body and Spirit attributes.

After Boosting Body and Spirit…

WARRIOR

Weapon
With your first earnings, you can immediately buy a weapon of the appropriate type for the skill you chose during character creation. Keep in mind that items in the shop refresh every time you enter it.

Leather Armor Set
Next, after boosting Body and Spirit, the warrior should start buying “Healing” scrolls. Don’t hesitate to use them during battle; the monster’s bounty will more than cover the cost. Your first goal is to equip a full set of leather armor; leather armor comes in different types and drops from various animals. It provides significant protection. The more dangerous the beast, the more powerful the leather armor it can drop.

Bronze Armor Set
Once the warrior has gathered a full leather set and leveled up their chosen weapon skill to around 25, it’s time to start collecting a full set of bronze armor. This armor drops from undead or orcs. To defeat them, it is necessary to use healing scrolls.

Mage

Spells
A mage should save up for the spells “Summon,” “Magic Shield,” and “Drain Life.” “Drain Life” restores health by dealing damage and belongs to the “Astral” element. Improving this element will allow you to summon more powerful allies with “Summon” and cast “Shield” with more armor and for a longer duration. However, your main offensive power will remain the attack spell you started with.

Pets
“Summon” allows you to call pets of four levels. With a skill level up to 25, you can summon first-level pets; up to 50, second-level; up to 75, third-level; and above 75, the fourth and most powerful level. On the second server, a second-level pet is more than sufficient for comfortable gameplay. The most useful pet is the turtle, as it can “tank” quite a bit of damage. Don’t forget that you can “heal” pets, and buffs work on them as well.

Hotkeys
To effectively manage summoned pets from “Summon”: assign the mage to group 1 by pressing Ctrl + 1. Assign the pet separately to the second group by pressing Ctrl + 2. The corresponding numbers will appear above the characters. Now you can quickly switch control between the mage and the pet by pressing the numbers 1 and 2 respectively. Skillful management of the pet allows the mage to win battles against very tough opponents.

Elemental Resistances
Different enemies have different elemental resistances. For example, turtles and raptors are vulnerable to fire but handle water well; whereas skeletons aren’t particularly afraid of fire, but Stone Arrow easily crushes their bones.

Mind is Power

While you have only 1 point of Mind, your character gains very little experience, so be sure to boost it to 14 as soon as possible so you will be able to raise skills much faster. Intelligence potions are a bit costy (1000 coins), but it’s worth it.


Transition to a New Server

Warning! When transitioning from one server to another, you undergo “Rebirth” — you lose all money and experience (only part of the secondary skills’ experience remains); the mage loses all items and spells, while the warrior only keeps the equipped gear.

To move on to the next server, you need to find a treasure, accumulate 30,000 gold, and boost your Mind to 15. While the money and boosting are fairly straightforward, finding the treasure is a more challenging task.

Stat Boosting

On the second server, the maximum possible stat value for your character is 15. Your task is to enhance Body and Spirit to 15 (using potions for 150 coins) and Mind to 14 (using potions for 1000 coins). Body is necessary to have more health; Spirit is for protection against magic, and Mind helps you level up faster.

You can enhance Mind not just to 14 but to 15, but upon exiting the game, the stat will reset back to 14. Therefore, your task is to boost Mind to 15 only when you find the Treasure, allowing you to move on to the next server. If you manage to find the Treasure and have 30,000 gold but forget to boost Mind, you won’t be able to move on to the next server and will have to aquire Treasure once more (as it dissapear after exiting the game).

Reaction potions are expensive (10,000), so it’s worth enhancing it only if you plan to stay on the second server for a long time (some players prefer this); however, most players can initially skip enhancing it and do so on the next server. But if you are warrior and have hard times with the boss – extra Reaction give additional defense and attack, so it may help a little.

Treasure Hunt

I’ll try to avoid spoilers. The treasure is located in the most difficult spot on the map near the boss. Since the maps on the second server are small, you’ll find it on your own 🙂 The treasure is heavily guarded.

When should you go after the boss?

If you want to defeat the boss alone, you need to have at least 50+ in your primary skill; warriors should consider buying iron weapons (see the very end of this guide), and mages should level up their astral magic to 25 (to be able to summon level 2 pet; btw I want to remind you that snakes have high magic resistance). If you’re playing with a friend or team up with other players, you can go after the boss much earlier. Both classes need to acquire magic protection. Magic protection isn’t necessary against all elements…

  • Spoiler: the boss strikes with lightning
    (if you want to read the spoiler, highlight this paragraph with your mouse).

To increase magic protection:

  • The warrior can buy a protection scroll in the shop. The scroll costs only 1,000 gold and will significantly increase your survivability against the boss.
  • The mage can loot a protection spellbook from one of the monsters or buy it in the shop. Each elemental protection spellbook on the second server costs 10,000 gold, except for one that is much cheaper…
    spoiler: the air protection book costs 2,000 coins, even though it is listed as 10,000 in the shop — ignore the price; the correct amount of gold will be deducted. Since the boss only uses one element, you only need to buy one book (highlight if desired).
    The elemental protection books on the first server are heavily buffed and effective even with a low skill level (later on, on subsequent servers, they won’t be as powerful and will require leveling up the corresponding skills).

You can go to the boss with a friend. In this case, when you defeat the boss, you can also obtain a second treasure from the boss’s “assistant” and move on to the next server together.

Boss Fight

You will have to fight a rather frail boss, who nonetheless possesses very high firepower. Even after applying magic protection, you will still take significant damage, so your best tactic is to kill him as quickly as possible.

If you are a mage, then right after dealing with the boss’s minions, try to tank his first attack with your pet and strike him first. A mage only needs a few casts of an offensive spell to finish him off, but the boss also needs about the same amount to defeat your hero.

For a warrior, it is important to close the distance with the boss as quickly as possible (Haste scroll might be useful). After closing the gap, it’s advisable to heal up, then try to finish the boss as quickly as possible. As mentioned above, iron weapons are highly recommended. The easiest way to defeat the boss is with a two-handed weapon, as it has decent speed and high damage; however, with the proper skill level, a one-handed weapon will also suffice.

You can also go after the boss with a friend. In this case, after defeating the boss, you will be able to obtain a second treasure from his “helper” and move on to the next server together.

Treasure Features
  • Note that once you pick up the treasure from the ground, you cannot drop it back onto the ground.
  • The treasure disappears from your inventory when you leave the map.
  • If you leave the map with the treasure in your inventory but lack the gold or Reaction to transition, the treasure will disappear from your inventory, but your hero won’t make the transition (you can continue playing on the second server).
  • You receive gold for obtaining the treasure (credited when you leave the map).
One character or several?

When you are close to transitioning to the next server, you need to decide how you want to play moving forward. Since items and gold disappear during the transition, some players create another character and transfer items to them before the reborn, to avoid losing them. I wouldn’t recommend this path for beginners, as it detracts from enjoying the game and eventually forces you to level up a “mule” for each subsequent server. For a new player, it’s much better to move forward lightly, not worrying about what you’ve left behind. After playing for a while, you can decide how you want to play — with or without mules.


The Mysterious Shop

Rumors abound of a special shop on the road to Plagat, hidden behind treacherous swamps among foggy trails, where few dare to venture. It is said that its owner is a wild merchant who once made a deal with dark forces. Bitter towards the world and driven mad by greed, he now hides in the depths of the marshes, offering strange goods at bizarre, sometimes exorbitant prices.

Wise travelers know: dealing with this merchant is risky, but sometimes necessary. They say that his junk may hide rare treasures that cannot be found anywhere else. For example, you can purchase an iron weapon in his shop. The price of an iron sword seems suspiciously low — only 600 gold, but in reality, it costs a staggering 60,000.

And here arises the question: why is iron weaponry so expensive? The reason is that on this allod, iron is rarer than even gold. In these lands, bronze is the primary metal for smithing, and iron is considered a great luxury. Even the local king, Ulrik, wears an iron crown. So owning an iron sword is truly a royal privilege.

Therefore, if you decide to stay on this allod a bit longer and challenge the local dangers, it might be worth risking a deal with this mysterious merchant. But be cautious: in these dark lands, where the line between reality and legend is barely discernible, the price may be much higher than you anticipated…