You can enter the server only having a minimally Reaction (or Mind for #2) on the previous difficulty.
Reaction stat | # server where you can enter | Exp lost on death | Chance drop worn items / inventory |
1 1 1 1, 0 exp | 1 | 0% | 8% / 66% |
1-14 Mind, 1+ exp | 2 | 1% | 8% / 66% |
15 Mind -19 Reaction | 3 | 2% | 8% / 66% |
20-29 Reaction | 4 | 3% | 8% / 66% |
30-39 Reaction | 5 | 4% | 8% / 66% |
from 40 Reaction to 50-49-50-50 |
6 | 5% | 8% / 66% |
50+ all parameters | 7+ | 7: 2% 8+: 1% |
7% / 33% |
It’s “safety” system against accidentally dropping stats, when a player accidentally went to the map of the lower type being fully boosted with potions and because of this – lost stats. The ability to enter a higher range map is now based on your parameters, not your experience. Examples:
- Starting the game on server #1 with stats 1 1 1 1. After gaining some experience (literally 1 wolf hit), you can go to #2.
- On #2 you can buy potions and drink your character to 15 15 15 15. The thing is that when you will drink Mind till 15 – you won’t be able to login to #2 again. So if you plan to stay there for longer time – drink it, for example, till 14.
- On #3 if you drink your Reaction stat to 20 – you won’t be able to go to server #3, you can only go to 4+… and so on.
- Another example: let’s say you boosted 50-49-50-50 on server #6. Only after drinking your Reaction to 50 will you enter server #7 (and no longer be able to enter server #6). It means that to enter #7 all your stats should be 50.
- Note that you won’t be able to receive potions for quests from the tavern on #6 if you level up stats to 50; if you want the ability to receive quest potions on server #6, don’t drink beyond 49 (for each stat individually).
Such a system makes it impossible to move items from high to low difficulty, because if the character will drink potions on the low difficulty map and then leave it – it will be not possible to for him to go back to the previous difficulty.