Each of the islands (allods) has its own magic and its own laws of physics. In other words, on each server – magic, substances and materials of weapons and armor (steel, mithril, adamantine, etc.) works differently. Anything above a certain material for the specified allod has extra weight or greatly reduced characteristics.
In other words: things for higher difficulties work much worse on lower difficulties.
The table shows which material is relevant on which allod; the material that is penalized is shown in brackets:
|Allods (server) number||Material|
|#1 easy||iron (steel +weight)|
|#2 medium||steel (mithril +weight)|
|#3 medium||mithril (adamant +weight)|
|#4 medium||adamant (meteor +weight)|
|#5 hard||meteor (crystal +weight)|
Note: chain and open armor weighs significantly less than full armor.
Thus, the crystal equipment on the #5 “hard” weighs 3 times more than on the “horror”, at the same time on the #3 “medium” the crystal is practically useless (defense, armor, damage – like at iron). Additional examples:
At #1 “easy” steel weighs ~3 times more; anything higher than mithril is worse than iron.
At #2 mithril weighs 6 times more; anything higher than adamant is worse than iron, etc.
Also… Leather armor has increased protection at server #1/2, although this is not written in the description of a particular item (check your character sheet).