Armor

What’s the difference between absorption and defense? Which is better: 30 Defense, 1 Absorption, or 28 Defense, 3 Absorption?

Defense helps avoid getting hit.
Absorption reduces damage if the attack gets through. So…
30 Defense, 1 Absorption: Slightly increases the chance to avoid hits. The 2-point difference isn’t significant.
28 Defense, 3 Absorption: Reduces 3 damage when hit, which is quite effective.

However, defense is also important and might be more crucial than absorption. For example, 60 Defense versus 40 Defense can make a significant difference on higher servers.

Materials

Each of the islands (allods) has its own magic and its own laws of physics. In other words, on each server – magic, substances and materials of weapons and armor (steel, mithril, adamantine, etc.) works differently.

The table shows which material is relevant on which allod, as well as the maximum magical bonuses that can be on the item:

Allods (server) number Material Warriors’ max absorption Mages’ max absorption Max defense Max speed warrior Max speed mage
#1 easy leather -> hard leather
(very rare bronze and iron)
#2 medium hard leather -> bronze -> iron -> steel 1 1 1 0
#3 medium iron -> steel -> mithril 1 2 1 0
#4 medium mithril -> adamant 1 2 1 1
#5 hard adamant -> meteor and dragon leather
dragon leather: -weight
2-3
(depends on material)
3 5 2 2
#6 horror+ meteor -> dragon leather -> crystal 4 4 10 3 3

Notes:

  • Leather armor provides increased protection on 1st server, even though this is not mentioned in the item’s description.
  • Chainmail and open armor are significantly lighter than full armor.
  • The stats of mithril on the 3th server are the same as those of adamant on the 4th server. However, mithril is significantly weaker on the 4th server compared to the 3th.
  • Weapons made of gold and silver have a bonus to attack.