Each of the islands (allods) has its own magic and its own laws of physics. In other words, on each server – magic, substances and materials of weapons and armor (steel, mithril, adamantine, etc.) works differently. Anything above a certain material for the specified allod has extra weight or greatly reduced characteristics.
In other words: things for higher difficulties work much worse on lower difficulties.
The table shows which material is relevant on which allod; the material that is penalized is shown in brackets:
Allods (server) number | Material |
#1 easy | iron (steel +weight) |
#2 medium | steel (mithril +weight) |
#3 medium | mithril (adamant +weight) |
#4 medium | adamant (meteor +weight) |
#5 hard | meteor (crystal +weight) |
#6 horror+ | crystal |
Note: chain and open armor weighs significantly less than full armor.
Thus, the crystal equipment on the #5 “hard” weighs 3 times more than on the “horror”, at the same time on the #3 “medium” the crystal is practically useless (defense, armor, damage – like at iron). Additional examples:
At #1 “easy” steel weighs ~3 times more; anything higher than mithril is worse than iron.
At #2 mithril weighs 6 times more; anything higher than adamant is worse than iron, etc.
Also… Leather armor has increased protection at server #1/2, although this is not written in the description of a particular item (check your character sheet).