Ironman Mode (@-heroes)
- Create a hero whose name begins with the symbol: @
Example: @Muromets - After that, you will start on the 1st server as a regular character.
- @-heroes are immune to necromancer corruption (their appearance does not change after the first rebirth), so they always retain their human form.
- The strongest @-heroes will receive unique rewards. Most importantly, their deeds will be remembered for ages in separate ladders, where they will have the higher rating multiplier.
- Ironman can initially only be a warrior. To become an @-mage, your warrior must first undergo a rebirth as a warrior on “Hard” difficulty.
- Special bag pickup rules
@-heroes can pick up bags, but only if they have personally killed all the monsters on the tile.
A bag cannot be picked up if:
- At least one monster on the tile was killed by another player.
- Someone else dropped an item/money on the tile.
- You cannot pick up even your own dropped items.
- If your hero dies, they cannot retrieve items that dropped upon death.
How to pick up bags now?
- If a player clicks “pick up bag” while not on the correct tile, the character will simply walk to it and stand on top.
- The
p
button for @-players picks up only the bag they are standing on, and only if the tile is “marked” by that player.
Legend Mode (Heroes _ )
- Create a hero whose name begins with the symbol: _
Example: _Muromets - Similar ruleset to Ironman (can start only warrior, immune to necromancer corruption), but when moving to a new server via “Rebirth,” your consumed attributes and equipped gear are saved in a “save file.”
- If your character dies, the current version will perish. However, upon re-entering the game with the same character, your “save file” will be loaded. Exception: On the first server, you do not have a “save file,” but if you log in after death, your consumed attributes will remain as they were at the time of death.
- After death, it is recommended to exit the game immediately, as further actions will not be saved (in the future, characters are planned to be automatically kicked from the game immediately after death). Just relogin to the game to load the “save” and try conquering this server again!
- You can’t drop items and gold on the ground.
- You can’t pick up loot bags. Exceptions:
- On server 1, you can pick up monster loot bags if you dealt the final blow.
- On servers 2-6, you can pick up a treasure bag from a boss or minion if you dealt the final blow. The treasure is required to move to the next server. Only treasure can be taken from the boss’s bag.
- On servers 7+, in addition to treasure, you can also obtain items from the boss’s bag. However, to claim them, you must deal the final blow to the boss.
- You can’t use bank.
Circles
Circles are an endgame mechanic available only to characters who have reached the development cap. Each Circle is significantly harder than the previous one – familiar strategies may no longer work. The maximum number of Circles is 7 (for now… more will come later).
To enter the Circles, you need to:
-
- maximize your stats (Reflexes, Mind, and Spirit = 76),
- gain 177,777,777 experience,
- earn enough money,
- kill enough level 5 monsters (14 of each type):
- Orc_Sword.5
- Orc_Bow.5
- Dragon.5
- Orc_Shaman.5
- F_Zombie.5
- A_Zombie.5
- F_Skeleton.5
- A_Skeleton.5
- M_Skeleton.5
Entering the Circles
- Set your clan to
hell
— and you’ll enter the 1st Circle while keeping your character’s gender. - Set your clan to
miss_hell
— and you’ll enter the Circles as an Amazon-witch (harder path). - After the transition:
- your nickname will be updated with the Circle number, e.g.
_name → _1name
- your character will be placed on Server 1 without items, money, or spells
- a reward (a unique item from the corresponding Circle) will be added to your bank on Horror
- class change will be disabled (no Reclass or Ascension)
- your nickname cannot exceed 11 characters
- your nickname will be updated with the Circle number, e.g.
Damage Mechanics in the Circles
- The game determines the Circle based on the first character of the name:
- If the name starts with
_
or@
, it uses the second character - If that character is a digit from 1 to 8, that’s the Circle number
- Otherwise, Circle = 0 (regular character)
Incoming damage increase formula:
new_damage = damage × (1 + multiplier) + bonus
Multipliers by server:
- 1 Easy: 5% per Circle
- 2 Kids: 10% per Circle
- 3 Nival: 15% per Circle
- 4 Medium: 20% per Circle
- 5 Hard: 25% per Circle
- 6 Horror: 30% per Circle
- 7 Quest T1: 25% per Circle
- 8 Quest T2: 20% per Circle
- 9 Quest T3: 15% per Circle
- 10 Quest T4: 10% per Circle
Bonus damage by server:
- 1 Easy: (Circle + 1) / 2
- 2 Kids: +Circle
- 3 Nival: +Circle
- 4 Medium: +Circle
- 5 Hard: +2 × Circle
- 6 Horror: +3 × Circle
- 7 Quest T1: +4 × Circle
- 8 Quest T2: +5 × Circle
- 9 Quest T3: +6 × Circle
- 10 Quest T4: +7 × Circle
Example Calculation
A character in the 3rd Circle on Horror receives a hit for 100 damage:
- Multiplier: 30% × 3 = 90%
- Bonus: 3 × 3 = 9
- Total damage: 100 × (1 + 0.90) + 9 = 190 + 9 = 199 damage
Important Damage Notes
- The increased damage only applies to characters in Circles
- PvP (player versus player) is unaffected
- Environmental damage (traps, poison, etc.) is not modified
- Applies to both physical and magical damage
- Special damage is not yet modified
Rewards
- In each Circle, you receive 1 unique item from the gear set in the following order:
Warrior — “Golden Wrath” set
- 1st Circle: Golden Wrath Plate Cuirass — cuirass
- 2nd Circle: Golden Wrath Plate Boots — boots
- 3rd Circle: Golden Wrath Scale Gauntlets — gauntlets
- 4th Circle: Golden Wrath Plate Bracers — bracers
- 5th Circle: Golden Wrath Plate Mail — chainmail
- 6th Circle: Golden Wrath Plate Amulet — amulet
- 7th Circle: Golden Wrath Plate Ring — ring
Amazon — “Flamer” set
- 1st Circle: Flamer Cuirass — cuirass
- 2nd Circle: Flamer Boots — boots
- 3rd Circle: Flamer Gauntlets — gauntlets
- 4th Circle: Flamer Plate Bracers — bracers
- 5th Circle: Flamer Mail — chainmail
- 6th Circle: Flamer Amulet — amulet
- 7th Circle: Flamer Ring — ring
Mage — “Sanctuary Red” set
- 1st Circle: Sanctuary Red Dress — dress
- 2nd Circle: Sanctuary Red Hood — hood
- 3rd Circle: Sanctuary Red Magic Shoes — magic shoes
- 4th Circle: Sanctuary Red Gloves — gloves
- 5th Circle: Sanctuary Red Cloak — cloak
- 6th Circle: Sanctuary Red Amulet — amulet
- 7th Circle: Sanctuary Red Ring — ring
Witch — “Vampic” set
- 1st Circle: Vampic Dress — dress
- 2nd Circle: Vampic Crown — crown
- 3rd Circle: Vampic Shoes — shoes
- 4th Circle: Vampic Gloves — gloves
- 5th Circle: Vampic Cloak — cloak
- 6th Circle: Vampic Amulet — amulet
- 7th Circle: Vampic Ring — ring
Reward Stats
Warrior sets (gear: cuirass, boots, gauntlets, bracers, chainmail):
- Body: +2
- Attack: +200
- Speed: +1
- Fire resistance: +6
- Water resistance: +6
- Air resistance: +6
- Earth resistance: +6
- Astral resistance: +2
Warrior sets (accessories: amulet, ring):
- Body: +1
- Mind: +1
- Reflexes: +1
- Spirit: +1
- Attack: +200
- Fire resistance: +6
- Water resistance: +6
- Air resistance: +6
- Earth resistance: +12
- Astral resistance: +2
Magic sets (gear: dress, hood/crown, shoes, gloves, cloak):
- Body: +1
- Mind: +1
- Reflexes: +1
- Spirit: +1
- Speed: +1
- Fire skill: +18
- Water skill: +18
- Air skill: +18
- Earth skill: +18
Magic sets (accessories: amulet, ring):
- Body: +1
- Mind: +1
- Reflexes: +1
- Spirit: +1
- Speed: +1
- Fire skill: +15
- Water skill: +15
- Air skill: +15
- Earth skill: +15
In addition to rewards, heroes in the Circles also receive a bonus to Ladder points.